Due to a long absence from public availability, these pages are currently going
through a major rewrite.
What is Abyss?
Abyss is a concurrent object oriented programming language, suitable
for a wide range of applications, and easy to learn.
Abyss operates in an object oriented runtime environment, which in fact
consists of Abyss objects. The implementation offers compilation for a
virtual architecture, compilation into C source which can then be compiled into
the runtime environment, and transparent access to all builtin and compiled in
classes. It is being developed by Kris Van Hees.
Some of the features that are present in Abyss are:
- Classes can be written in Abyss and in native C.
- The entire Abyss system does not distinguish between classes
that were written in Abyss or those that are written in C.
A native class can inherit from an Abyss class and vice versa.
In fact, implementing a class in Abyss first, and then making
a native implementation does not require any other classes
that use the given class to be changed in any way.
- Most of the Abyss system has been implemented as native
classes. This show the power of the language, and it makes it easier
to work with the source code of the entire system. In addition, it
allows for a tighter interaction between user code and system code.
While alot of the technical documentation is being rewritten to match the
latest developments in Abyss, one is currently made available:
A mailing list has been created for discussing various development issues with
Abyss. The list is called CaseyD because that was the original
name of the runtime system. Click here to access
the mailing list.
Copyright © 1994-2001 Kris Van Hees. All rights reserved.